[!NOTE]
Anything listed in italics is either in early development or not implemented.

Event Horizon Engine

Welcome to the wiki for the Event Horizon engine! Here, we'll provide information for all of the engine's features.

Table of contents

Asset types

The Event Horizon engine provides several types of assets for you to use in your games. Each asset type is based off of a standard resource (image file, audio file, shader file, etc.), but extends the functionality to be properly used as a game asset.

Fragment shaders

More info coming soon.

Music loops

More info coming soon.

Particle effects

More info coming soon.

Rigs

More info coming soon.

Sound effects

More info coming soon.

Spritesheets (releasing soon)

More info coming soon.

Tilesets

More info coming soon.

Classes

[!NOTE]
Documentation for each class will come eventually. Until then, use the jsdoc.

NameDescription
SpriteA renderable object that can display sprites from a spritesheet.
SpriteSheetA loaded instance of a spritesheet asset.
TilemapA renderable object that can display tiles from a tileset.
TilesetA loaded instance of a tileset asset.

[!NOTE]
Highlights information that users should take into account, even when skimming.

[!TIP] Optional information to help a user be more successful.

[!IMPORTANT]
Crucial information necessary for users to succeed.

[!WARNING]
Critical content demanding immediate user attention due to potential risks.

[!CAUTION] Negative potential consequences of an action.