[!NOTE]
Anything listed in italics is either in early development or not implemented.
Event Horizon Engine
Welcome to the wiki for the Event Horizon engine! Here, we'll provide information for all of the engine's features.
Table of contents
Asset types
The Event Horizon engine provides several types of assets for you to use in your games. Each asset type is based off of a standard resource (image file, audio file, shader file, etc.), but extends the functionality to be properly used as a game asset.
Fragment shaders
More info coming soon.
Music loops
More info coming soon.
Particle effects
More info coming soon.
Rigs
More info coming soon.
Sound effects
More info coming soon.
Spritesheets (releasing soon)
More info coming soon.
Tilesets
More info coming soon.
Classes
[!NOTE]
Documentation for each class will come eventually. Until then, use the jsdoc.
Name | Description |
---|---|
Sprite | A renderable object that can display sprites from a spritesheet. |
SpriteSheet | A loaded instance of a spritesheet asset. |
Tilemap | A renderable object that can display tiles from a tileset. |
Tileset | A loaded instance of a tileset asset. |